In Between (Beyn)
You're stuck between Heaven and Hell.
Every 5 seconds, reality flips. Heaven becomes Hell. Hell becomes Heaven. Platforms that existed a moment ago vanish. Enemies that weren't there suddenly are. The ground beneath you? It's disappearing, block by block.
Your job: collect coins, dodge threats, and reach the goal before there's nothing left to stand on.
The twist? You need to think in both worlds at once. That gap you can't cross in Heaven might have a platform in Hell. That safe spot in Hell might be crawling with enemies in Heaven. And just when you've figured out your path, the world glitches—flickers like a broken TV—and everything shifts again.
Built for GameCraft GameJam 2025 with Godot Engine. Three levels of platforming chaos where timing isn't just about jumps—it's about knowing which reality you'll be in when you land.



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